Transformations/Pre-release (2024)

Most of the Transformations could originally be removed by taking damage, crashing into a wall, or jumping in water.

Contents

  • 1 Ball
    • 1.1 Ball Noise
    • 1.2 Ball Vigilante
    • 1.3 Ball Peppino
  • 2 Knight
    • 2.1 Knight Noise
    • 2.2 Robot Snick
    • 2.3 Knight Peppino
    • 2.4 HUD
  • 3 Firebutt
    • 3.1 Firecape Noise
    • 3.2 Firefur Snick
    • 3.3 Firebutt Peppino
    • 3.4 HUD
  • 4 Firemouth
    • 4.1 Firemouth Peppino
  • 5 Ghost
    • 5.1 Ghost Noise
    • 5.2 Ghost Peppino
  • 6 Mort
    • 6.1 Mort with Peppino
  • 7 Weenie Mount
    • 7.1 Weenie Mount alone
  • 8 Barrel
    • 8.1 Barrel Noise
    • 8.2 Barrel Peppino
  • 9 Rocket
    • 9.1 Rocket Noise
  • 10 Cheeseball
  • 11 Sticky Cheese
    • 11.1 Cheese Rat Noise
    • 11.2 Sticky Cheese Peppino
  • 12 Boxed
    • 12.1 Boxed Peppino
  • 13 Pepper Pizza
  • 14 Shotgun
    • 14.1 Shotgun Peppino
    • 14.2 HUD
  • 15 Scrapped Transformations
    • 15.1 Bomb
      • 15.1.1 Bomb Peppino
      • 15.1.2 Bomb Noise
      • 15.1.3 Bomb Snick
    • 15.2 HUD
    • 15.3 Pizza Car
      • 15.3.1 Pizza Car Peppino
    • 15.4 Clown
      • 15.4.1 Clown Noise
      • 15.4.2 Clown Peppino
    • 15.5 Skateboard
      • 15.5.1 Skateboard Peppino
    • 15.6 Demo 1 ending room
  • 16 Trivia
  • 17 References

Ball

The player originally could get into Ball transformation by pressing down while on a slope, like in the Wario Land series. It is also the only transformation The Vigilante could use.

Ball Noise

  • The Noise sliding down, preparing to use the ball transformation.

  • The Noise transitioning into the Ball transformation.

Ball Vigilante

Instead of rolling, The Vigilante gets down on his front and begins sliding.

  • The Vigilante sliding down, preparing to use the Ball transformation.

  • The Vigilante transitioning into the Ball transformation.

  • The Vigilante's rolling animation.

  • The Vigilante getting out of the Ball transformation.

Ball Peppino

  • Peppino sliding down, preparing to enter the Ball transformation.

  • Peppino transitioning into the Ball transformation.

Knight

The player originally did not have double jump and had a sword attack instead of killing enemies upon colliding with them. The player could also normally walk on slopes, but after that was changed it could have been removed by bumping into a wall or getting hit. The Knight transformation also could destroy Super Metal Blocks. The transformation could also have been obtained from a Pizzard's lightning bolt attack.

Knight Noise

  • Knight Noise bumping into a wall.

Robot Snick

  • Robot Snick's idle animation.

  • Robot Snick's walking animation.

  • Robot Snick jumping.

  • Robot Snick's landing animation.

  • Robot Snick sliding down a slope.

  • Snick being hit by a thunder bolt and turning into Robot Snick transformation.

Knight Peppino

  • Peppino swinging his mighty sword.

HUD

  • Old TV HUD after becoming a knight.

  • Old Peppino's HUD after becoming a knight.

  • Old Noise's HUD after becoming a knight.

Firebutt

Originally there was an extended animation after landing, but it was removed due to being too long and unskippable. The transformation could also be obtained by interacting with burning Haybale, as well as burn normal ones by jumping on top of them.

Firecape Noise

  • Firecape Noise landing.

Firefur Snick

  • Firefur Snick.

Firebutt Peppino

  • Peppino's butt being exposed from the fire. This animation is now unused in the newer builds, likely due to it being time-consuming.

  • Old version of Firebutt transformation for Peppino. Can be seen in endings of Demo 1, 2 and some other builds.

HUD

  • Noise's Firecape HUD.

Firemouth

Originally, the player could not stop moving while having Firemouth transformation, and could only destroy TNT Blocks. Transformation itself lasted nearly 10 seconds, after which drinking milk animation played automatically. After that was changed, the player got ability to shoot fireballs and it was possible to remove the transformation by interacting with Free Milk Stand. The player also did not have higher jump and did not have airdash. The transformation could also lit up Haybale by touching it.

  • Free Milk Stand.

Firemouth Peppino

  • Peppino recovering by drinking free milk.

  • Fireball

Ghost

Originally, the player had to constantly jump to be in the air, the transformation was obtained by getting shot by Ranch Shooter, and it was removed by interacting with a Tombstone. This tombstone in question could be picked up and thrown around for certain puzzles. The player also couldn't dash.

  • Moveable Tombstone.

  • Static Tombstone.

Ghost Noise

  • Ghost Noise transforming back into The Noise.

Ghost Peppino

  • Ghost Peppino transforming back into Peppino.

Mort

Originally the transformation could be removed by interacting with Corn. At one point in development, Mort would follow the player, and could be thrown forward. Mort Hook also had much longer animation before launching the player upward.

  • Corn.

Mort with Peppino

  • Mort Peppino hooking onto a Mort Hook.

  • Peppino throwing Mort forward.

  • Mort Peppino running.

  • Early sprites of Mort Peppino uploaded to Twitter.[1]

Weenie Mount

Originally, this transformation could be obtained by defeating Camembert Squire. The player would move forwards automatically, unable to change directions, and could jump without dismounting the Weenie Mount. The transformation would end after bumping into a wall.

Weenie Mount alone

  • Weenie Mount's defeat sprite.

Barrel

The Barrel transformation at its oldest point in development would rather start rolling when colliding with a Banana Peel, and was able to float on top of water (water itself also ended up being reworked.). Later on it was completely reworked to behave more like the Ball transformation, rolling uncontrollably but switching directions in contact with slopes. This transformation was the only way to break Barrel Blocks.

Barrel Noise

  • Barrel Noise's old rolling animation.

Barrel Peppino

  • Barrel Peppino's idle sprite.

  • Barrel Peppino's crouching animation.

  • Barrel Peppino's walking animation.

  • Barrel Peppino's running animation.

  • Barrel Peppino's preparing to roll animation.

  • Barrel Peppino's rolling animation.

  • Barrel Peppino's falling animation.

  • Peppino floating on water while in the barrel.

Rocket

Originally, the player could not turn around with the Rocket transformation. The Rocket transformation could also destroy Super Metal Blocks.

Rocket Noise

  • The Noise tumbling down after crashing into a wall. Repurposed for when he hits a surface after slipping on a banana peel.

Cheeseball

Originally Cheeseball transformation did not lead into the Sticky Cheese transformation. Cheeseball transformation also could destroy Cheeseball Blocks.

Sticky Cheese

The Sticky Cheese transformation could scale vertical Conveyor Belts and end by touching an Outlet. Later in development, it was able to scale walls and move on them freely without having to wall jump. It could also squeeze through tight gaps without having to crouch. The transformation could be obtained by interacting with Cheese Blob Maker.

Cheese Rat Noise

  • Rat Noise’s crouch animation

Sticky Cheese Peppino

  • Peppino getting covered in sticky cheese.

  • Sticky Cheese Peppino sticking to a ceiling.

  • Cheese Peppino's crouch animation.

Boxed

Originally, this transformation did not give the player a dash nor any extra jumps, and the attack did not having a bouncing effect.

Boxed Peppino

  • Peppino getting boxed animation.

  • Boxed Peppino's idle animation.

  • Boxed Peppino's walking animation.

  • Boxed Peppino's jumping animation.

  • Boxed peppino dashing

Pepper Pizza

Originally the transformation had a completely different effect as it would give the player automatic Mach 4 upon pressing the dash button. The effect would wear off after some time passed. It was never implemented in any of the builds, and was shown only in the Thing of the week 1 video.

Shotgun

Originally the shotgun had limited ammo, in total of 15 shots. It could also be purchased with 4 Pizza Coins from Pay Block. In the SAGE 2019 Demo, the player could buy up to two shotguns, one of which was stored in inventory, and the shotgun was removable upon getting hit. The shotgun could be used by pressing up + grab, later it had its own dedicated button.

Shotgun Peppino

  • Peppino shoulder bashing while holding the shotgun.

HUD

  • Old TV HUD when getting a shotgun.

Scrapped Transformations

Bomb

First appearance: The Ancient Cheese

(Gained from: Picking up a bomb tossed by a Pizza Box Goblin)

Peppino, The Noise or Snick will hold a bomb and start uncontrollably running around until the bomb explodes, which ends the transformation. In this form, the only actions that can be done are jumping, turning around and throwing the bomb forward, which ends the transformation until the player picks it up again. This transformation is one of the only ways to break Bomb Blocks. The bomb is still in game, but it no longer causes the transformation when picked up, being more of a grabbable item instead, still usable to destroy Stupid Rats.

  • A bomb.

  • Old bomb.

Bomb Peppino

  • Peppino after picking up a bomb.

  • Peppino panicking while holding a bomb.

  • Peppino panicking while holding a bomb, which is about to explode.

  • Peppino recovering from being exploded.

Bomb Noise

  • The Noise grabbing a bomb with his mouth.

  • Bomb Noise.

  • Bomb Noise running right before the bomb blows up his face, and everything else.

  • Bomb Noise recovering from the explosion.

Bomb Snick

  • Snick becoming Bomb Snick.

  • Bomb Snick.

  • Bomb Snick about to explode.

  • Snick recovering after Bomb transformation.

HUD

  • Old TV Hud, when getting a bomb in Demo 1.

Pizza Car

First appearance: Oregano Desert

(Gained from: Pizza Car)

Peppino rides a pizza box car, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

Pizza Car Peppino

  • Peppino riding Pizza Car's moving animation.

  • Peppino riding Pizza Car's jumping animation.

  • Peppino riding Pizza Car's falling sprite.

  • Peppino riding Pizza Car's landing animation.

Clown

Originally the transformation would have been used in Mansion level. When bumping into the wall, there was a rebound that pushes the clown car back. The player also could crouch while moving. The transformation did not end until entering water.

When The Noise obtains this transformation, he turns into a different type of clown and rides a scooter instead of a clown car.

Clown Noise

  • Clown Noise crouching down.

  • Clown Noise wall climbing.

Clown Peppino

  • Clown Peppino crouching down.

Skateboard

First appearance: Early Test Build Level

(Gained from: using Skateboard)

Peppino rides a skateboard, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

Skateboard Peppino

  • Skateboard animation.

  • Peppino riding Skateboard's animation.

Demo 1 ending room

All transformations aside from Hungry and the unnamed sinking transformation can be seen in the "ending" room of Demo 1. McPig had listed the uses and mechanics for most of the transformations shown below during a conversation in the Pizza Tower Discord, on November 2nd, 2018. The descriptions shown here are his own words, however, additional information has been added for extra context.

  • Meteor Peppino: "Sends you flying in a direction. If you hit a diagonal wall, you bounce off. Otherwise you just stop on a wall. Can destroy metal blocks."
    • Activating it would have depended on an unused enemy named "Muscle Pizza" that would punch the player into this state.
  • Animatronic Peppino: "Makes you a sluggish and play music that can put some enemies to sleep. Hit spikes to come back. Spike does their usual job."
    • The plan for the transformation had been revised later on to act more as a hindrance rather than an actual transformation, only slowing Peppino down. It has since been re-added, transforming into an animatronic via being jumped by a Toppin Monster, with the added penalty of rapidly losing points while transformed.
  • Caffeinated Peppino: "Makes you go really fast without being able to charge until you are hit and drop your coffee. Used to get through falling platforms that requires high speed instantly."
    • An unused enemy known as "Cool Kid" would've activated the transformation by throwing energy drinks at the player.
  • Spinny Peppino: "Makes you spin, go real high then float back down spinning. Stun you for a second when landing."
  • Superhero Peppino: "Makes you fly anywhere and destroy metal blocks when running into them at high speed. Spikes."
  • Hungry Peppino: "Makes you follow [an aroma] like a cartoon character, doesn't stop until you reach the food."
  • Shy Peppino: "Makes you unable to charge, slow. Spikes."
    • Would have been activated when in contact with the unused Pizza Lady enemy.
  • Muscle Peppino: "Makes you able to destroy everything."

It seems that the other three transformations were scrapped earlier on, as there had been no mention of them during that conversation.

  • Superhero Peppino. The design is very similar to the Noise's original design.

  • Beta animatronic Peppino/Peshino.

  • Caffeinated Peppino.

  • Spinny Peppino.

  • Meteor Peppino.

  • Hungry Peppino. May be a nod to Pac-Man.

  • Shy Peppino.

  • Muscle Peppino.

  • An unused transformation where Peppino will become drunk. Very likely a nod to Crazy Wario, a transformation present in Wario Land II and Wario Land 3.

  • An unused transformation where Peppino will get some sort of sneeze power. There is no information as to what this transformation would've played like.

  • An unused transformation where Peppino will have a bunch of holes through him, like Swiss cheese.

  • This unknown transformation that is not seen in the ending room but it is seen in the announcements channel from 29th of June, 2018. Though, seen in some concept art, this transformation most likely had something to do with drowning.

Trivia

  • The Ball transformation being given when crouching on a slope directly mimics the behavior of Wario's roll in Wario Land 4.
  • The Rocket transformation was originally planned to be a Jetpack transformation before it was sprited.
  • The Clown transformation used to be a Skateboard transformation, but this was scrapped.

References

Transformations/Pre-release (2024)
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